Release Date: June 4, 2026

The 7th Guest Remake Wiki

Your complete guide to Henry Stauf's haunted mansion — story, puzzles, progression, and everything you need to survive the remake.

Last Updated: May 30, 2026

Game Overview

The 7th Guest Remake is a ground-up reimagining of the legendary 1993 CD-ROM horror adventure, developed by Vertigo Games and Exkee and published by Vertigo Games. Launching June 4, 2026 on PC, PlayStation 5, and Xbox Series X|S (Nintendo Switch to follow), it rebuilds Henry Stauf's cursed mansion with modern 3D environments, volumetric video performances, and entirely redesigned puzzles.

Unlike the 2019 25th Anniversary Edition — a remaster of the original — this Remake shares more DNA with The 7th Guest VR (2023). Puzzles are handcrafted anew, rooms shift through optical illusions, and real actors are captured in full 3D volumetric video, placing you inside the mystery rather than watching flat FMV cutscenes.

You play as the Seventh Guest — known in lore as Ego — awakening in Stauf's deserted mansion decades after six invited guests vanished. Ghostly visions reveal what happened that night as you solve logic puzzles room by room, uncovering a tale of greed, sin, and a pact with darkness.

Volumetric Video Storytelling

Newly recorded live-action performances captured in full 3D. Actors exist inside the mansion world, making every ghostly encounter immediate and unsettling.

Redesigned Puzzle Gameplay

Every puzzle is woven into the mansion's lore with recognizable homages to the 1993 original, but mechanics and solutions are new. Do not rely on old walkthroughs without verification.

Dynamic Environments

The mansion shifts, transforms, and uses optical illusions. New rooms unlock as you progress, and the house itself becomes an antagonist.

10 Language Support

Full interface and subtitle support in English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Simplified Chinese, and Spanish (Latin America). English voice audio only.

Story & Characters

Henry Stauf was once a tramp and petty thief who murdered a woman in the woods and received visions from an evil force. He became a toymaker whose dolls were linked to a deadly virus killing children. Stauf built a mansion and invited six guests — each embodying a deadly sin — promising to grant their deepest wish. None were ever seen again. Forty-eight years later, you arrive as the Seventh Guest.

Timeline

1

Stauf's Origin

A murder in the forest leads to demonic visions. Stauf crafts faceless dolls and opens a toy shop. Children who receive his dolls fall ill and die.

2

The Invitation

Stauf completes his mansion and invites six local notables to a dinner, promising one wish fulfilled by morning. The guests arrive as ghosts — they are already dead.

3

The Fatal Night

The six guests discover puzzles that reveal Stauf wants a seventh guest: Tad, a boy who entered on a dare. Greed and fear turn the guests against each other. Stauf, transformed by his pact, claims Tad's soul in the attic.

4

Present Day (You)

You awaken as Ego, the Seventh Guest, exploring the mansion and witnessing ghostly replays of that night through puzzles and volumetric visions.

The Six Guests & Key Figures

Henry Stauf

Antagonist / Toymaker

Once a murderer and vagrant, Stauf gained supernatural visions and built his empire of cursed dolls. His name is an anagram of Faust. He lurks in the shadows of the mansion, orchestrating the guests' doom.

Martine Burden

Guest — Lust

A former singer in desperate circumstances. Seductive and manipulative, she hunts Tad for her reward and meets a horrific transformation at Stauf's hands.

Edward & Elinor Knox

Guests — Gluttony & Others

A dissatisfied middle-aged couple seeking a fresh start. Edward's rage leads to violence; Elinor tries to protect Tad alongside Hamilton Temple.

Julia Heine

Guest — Vanity

A vain former bank worker who lost her job to drink. Her wish is youth and beauty. She is the last guest standing before the attic confrontation.

Brian Dutton

Guest — Greed

A fellow shop owner consumed by ambition. His rivalry with Edward Knox turns deadly during the hunt for Tad.

Hamilton Temple

Guest — Pride

A stage magician who sees through some of Stauf's tricks. He allies with Elinor to save Tad, but the mansion's power proves overwhelming.

Tad

The Seventh Guest (Target)

A boy who entered the mansion on a dare. Stauf needs his soul to complete his demonic pact. The six guests are manipulated into finding him.

Ego (You)

Player Character

The amnesiac Seventh Guest exploring the mansion in the present. Through puzzles, you witness the past and piece together Stauf's ultimate plan.

Mansion Map & Progression

Stauf's mansion is a non-linear labyrinth. Rooms unlock as you solve puzzles — the in-game map shows accessible areas in brown. The Remake preserves the classic floor structure (foyer, library, dining room, kitchen, upstairs bedrooms, laboratory, music room, art gallery, crypt, attic) but may reorder or reimagine access routes. Use this framework as a reference; verify against the Remake after launch.

Mansion Areas

Area Rooms Notes
Ground Floor — Foyer & Entry Main Hall, Grand Staircase, Dining Room, Kitchen, Library Starting area. Telescope and Cake puzzles traditionally accessible early. Library holds the Hint Book.
Ground Floor — West Wing Corridor, Grate Puzzle, Maze, Crypt Balcony, Crypt Often unlocked after early dining/kitchen puzzles. Maze leads to crypt overlook.
Second Floor Bedrooms, Game Room, Bathroom, Map Room (rug puzzle) Unlocked after solving ground-floor prerequisites. Chess-based puzzles common here.
Special Rooms Laboratory, Music Room, Art Gallery, Altar Room, Attic Mid-to-late game. Piano, microscope, portrait, and final attic confrontation.

Recommended Progression Framework

01

Phase 1 — Ground Floor Start

Explore foyer, dining room (Cake), kitchen (Tins/Cans), library (Telescope, Hint Book). Spider puzzle typically near main hall.

02

Phase 2 — Crypt Route

Grate puzzle, maze traversal, crypt puzzle. Witness basement scene and return via casket to kitchen.

03

Phase 3 — Second Floor

Queens, Bishops, Blood Flow, Bedspread puzzles in bedrooms and game room. Map rug puzzle reveals maze layout.

04

Phase 4 — Mid Mansion

Laboratory (Microscope), Music Room (Piano), Art Gallery (Paintings), Floor Pit altar room.

05

Phase 5 — Final Act

Knives, Windows, Blocks, Cards, Coins, Knights puzzles. Attic finale and Stauf confrontation.

Puzzle Guide Framework

Classic Puzzle Index (Reference Framework)

Ground Floor — Early Game

Puzzle Original Room Remake Status Notes
Cake Puzzle Dining Room Pending Verification Cut cake into pieces with matching symbols. Classic intro puzzle.
Tins / Cans Puzzle Kitchen Pending Verification Rearrange cans to spell a sentence (original: SHY GYPSY SLYLY SPRYLY TRYST BY MY CRYPT).
Telescope Puzzle Library Pending Verification Letter connection puzzle on a planet view. Often available at start.
Spider Puzzle Main Hall / Foyer Pending Verification Unlocked after Cake puzzle in original. Pathfinding on web.

Ground Floor — Crypt Route

Puzzle Original Room Remake Status Notes
Grate Puzzle Corridor Pending Verification Logic puzzle blocking path to maze.
Maze Corridor to Crypt Pending Verification Trial-and-error maze. Original had solution on bedroom rug — design consistency issue in 1993 version.
Crypt Puzzle Crypt Balcony Pending Verification Unlocked after maze. Leads to basement cutscene.

Second Floor

Puzzle Original Room Remake Status Notes
Bedspread Puzzle Bedroom (Left) Pending Verification Letter grid with arrow movement pattern.
Bishops Puzzle Bedroom (Right) Pending Verification Chess bishops movement on grid.
Blood Flow Puzzle Bathroom Pending Verification Pipe routing puzzle.
Queens Puzzle Game Room Pending Verification Place 8 queens without mutual attack.
Map / Rug Puzzle Bedroom Pending Verification Click rug to reveal maze map. Critical for maze navigation.

Mid to Late Game

Puzzle Original Room Remake Status Notes
Cards Puzzle Various Pending Verification Card-based logic puzzle.
Knights Puzzle Floor Grid Room Pending Verification Chess knights movement puzzle.
Coins Puzzle Study Pending Verification Coin arrangement logic.
Floor Pit Puzzle Altar Room Pending Verification Tile-based floor puzzle near altar.
Microscope Puzzle Laboratory Pending Verification Notoriously random in original — Hint Book often required.
Piano Puzzle Music Room Pending Verification Play melody on piano. Control issues plagued original Anniversary Edition.
Portrait / Painting Puzzle Art Gallery Pending Verification Flip tiles to complete portrait. Gateway between rooms.

Final Puzzles

Puzzle Original Room Remake Status Notes
Blocks Puzzle Attic Approach Pending Verification Block sliding puzzle.
Knives Puzzle Upper Floor Pending Verification Knife arrangement puzzle.
Windows Puzzle Attic Pending Verification Window panel logic puzzle.
Final Confrontation Attic Pending Verification Story finale with Stauf and Tad. Puzzle elements TBD for Remake.

Hint Book System

The mansion library contains a Puzzle Book (Hint Book) on the coffee table — a signature mechanic since the 1993 original. The Remake is expected to preserve this system based on VR version design.

You must activate a puzzle in the world before the Hint Book provides guidance for that specific challenge. The book offers tiered hints and can ultimately solve a puzzle automatically — but using auto-solve typically skips the associated story cutscene, meaning you miss crucial plot FMV/volumetric scenes.

Strategy: Attempt each puzzle manually first. Use hints only when stuck. Reserve auto-solve for the Microscope puzzle and other RNG-heavy challenges if they carry over similar design. Never auto-solve if you want the full narrative experience.

How to Use the Hint Book

  1. 1 Locate and interact with a puzzle in the mansion (cursor changes to skull/brain icon in original).
  2. 2 Exit the puzzle and go to the Library. Open the Puzzle Book on the table.
  3. 3 Select the activated puzzle from the book's list to receive progressive hints.
  4. 4 If completely stuck, use the solve option — but accept that you may miss the reward cutscene for that room.

Remake vs Original vs VR

Feature1993 Original2023 VR Version2026 Remake
EnginePre-rendered 3D + FMVModern VR engineModern flat-screen engine
Puzzles22 classic puzzlesRedesigned for VRNew handcrafted puzzles with homages
Video2D full-motion videoVR volumetric performancesNew volumetric video in 3D world
PlatformsPC (CD-ROM)PS VR2, Quest, Steam VRPC, PS5, Xbox Series X|S, Switch later
ControlsMouse point-and-clickVR motion controllersGamepad + mouse/keyboard
Price at LaunchN/ASeparate purchase$19.99 / €19.99 / £17.99
RelationOriginal classicVR-first experienceStandalone non-VR; VR cross-access offer

Platforms, Editions & Cross-Access

The 7th Guest Remake launches June 4, 2026 at $19.99 USD / €19.99 / £17.99. Wishlist on PlayStation Store, Microsoft Store, Steam, and GOG. Nintendo Switch and Epic Games Store listings follow later.

Platform Stores Price Release
PC Steam, GOG (Epic later) $19.99 June 4, 2026
PlayStation 5 PlayStation Store $19.99 June 4, 2026
Xbox Series X|S Microsoft Store $19.99 June 4, 2026
Nintendo Switch Nintendo eShop TBA Later in 2026

VR Cross-Access Offer

  • Owners of The 7th Guest VR on Steam or PlayStation receive the Remake at no additional cost at launch.
  • Purchasers of the Remake on Steam or PlayStation 5 receive free access to The 7th Guest VR on Steam VR or PlayStation VR2.
  • This cross-access offer is stated as valid at launch — confirm current terms on official stores before purchase.

System Requirements (PC)

Minimum

OS
Windows 10 64-bit
Processor
Intel i3-8600K
Memory
8 GB RAM
Graphics
NVIDIA RTX 2060
DirectX
Version 12
Storage
26 GB available space

Recommended

OS
Windows 10 64-bit
Processor
Intel i7-9700K / AMD Ryzen 7 3700
Memory
16 GB RAM
Graphics
NVIDIA RTX 2070 / AMD RX 5700 XT
DirectX
Version 12
Storage
26 GB available space

Tips & FAQ

Do I need to play the 1993 original first?
No. The Remake is a standalone experience with the same core story. Familiarity with the original helps you appreciate homages but is not required.
Can I use old walkthroughs for this Remake?
Not reliably. Puzzles are redesigned. Use this wiki's framework for room order and story context, but verify each solution in-game after launch.
Will using the Hint Book skip story content?
Yes — auto-solving a puzzle typically skips that puzzle's associated cutscene. Use hints first; only auto-solve if you accept missing that scene.
How do I get the Remake free if I own VR?
If you own The 7th Guest VR on Steam or PlayStation, you should receive the Remake free at launch. Check your library or official Vertigo announcements for activation steps.
When is the Nintendo Switch version?
Vertigo confirms Switch releases later in 2026 after the June 4 PC/PS5/Xbox launch. No exact date yet.
Is this an official wiki?
No. This is an independent fan wiki (the7thguestremake.wiki) not affiliated with Vertigo Games, Exkee, or Trilobyte Games. Content is for reference only.
What languages are supported?
Interface and subtitles: English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Simplified Chinese, Spanish (Latin America). Full English voice audio.
Are there multiple endings?
The original game has a single narrative conclusion. The Remake is expected to follow the same story arc — we will confirm after launch.